Identify Fully Constrained Objects

When an object is fully constrained, all relevant geometric and dimensional constraints are applied to the geometry.

You should always fully constrain geometry in a dynamic block definition that contains constraints. If a block definition is not fully constrained, you may get unpredictable behavior when the block is inserted in a drawing.

For more information on fully constrained objects, see Overview of Constraints.

Work with Fully Constrained Block Definitions

You can identify fully constrained objects with the constrained status mode in the Block Editor. The BCONSTATUSMODE system variable allows you to switch between the constrained status modes. You can also use the ribbon to switch between modes while in the Block Editor.

The constrained geometry is represented with different colors. For more information see the Block Editor Settings dialog box.

NoteA fully constrained block definition must contain at least one fixed geometric constraint.
Procedures
To identify the constrained objects
  1. Click Insert tab Block panel Block Editor. At the Command prompt, enter bedit.
  2. Click Block Editor tab Manage panel Constraint Status.

The constrained objects are represented with the constraint status colors specified in the Block Editor Settings dialog box.

To specify color assignment for the constraint display status
  1. Click Insert tab Block panel Block Editor. At the Command prompt, enter bedit.
  2. Click Block Editor tab Manage panel Block Editor Settings.
  3. In the Block Editor Settings dialog box, under Constraint Status, specify colors for the following constrained objects:
    • Unconstrained
    • Partially Constrained
    • Fully Constrained
    • Improperly Constrained
  4. Click OK.
Commands
BESETTINGS

Displays the Block Editor Settings dialog box.

System Variables
BCONSTATUSMODE

Turns the constraint display status on and off and controls the shading of objects based on their constraint level.